ATTACK, BUILD, WIN!

Currently working as the Lead Artist managing the creative direction for the game along with managing outsourcers, and creating game and marketing content.

King Of Destiny allows thousands of players to test their luck to win jackpots, travel across eras and civilizations, build mythical cities, and defeat legendary monsters – all in a quest for fame, fortune, and glory.

Video Edited by Shaun Notcutt

MARKETING ART ILLUSTRATIONS (Posing, Renders, Composition/Paint, etc… By me)

CHARACTER POSING

Character personality and creating fun moments has been very important to KOD. Here are some select character poses that I created, rendered, and finished for various marketing and game initiatives.

I used Maya to pose and Arnold for the rendering. Assets were edited in photoshop for use in animations using Spine and After Effects.

APP STORE SCREENSHOTS (Designed & Created by me)

STATIC ADS FOR VARIOUS PLATFORMS

LIVE OPS OFFERS

Below are some of my favorite offers that I created for King Of Destiny. These offers utilized a number of different techniques and workflows and were designed them to be used in both statics and also as motion graphics in marketing ads.

An important part of my job involves creating detailed UI/UX work for our game. This means carefully designing interfaces that ensure the player can seamlessly navigate throughout the app without any confusion.

My goal is to help players focus on the elements that matter most during their gameplay experience. Here you’ll find some UI/UX design explorations for various features that I developed for King of Destiny.

GAME UI/UX

While working with animators, I was able to create Pre-Viz sequences in After Effects to flesh out future features in the game.

These Suit Reel sequences creates an exciting moment for the player whenever they are dealt 3 of a kind in the game.

ANIMATION PRE-VIZ

DEFINED GAMEPLAY

These sequences were used to explore the mega jackpot feature, the attack feature, and the destiny attack feature.

With strong motion design and specific details and call outs, this pre-viz work was able to convey gameplay mechanics to the animation and dev teams to ensure a timely and efficient production.

DESTINY WHEEL (Lootbox Feature)

My main goal with this feature was to provide players with a unique experience that offered avatars and appealing in-game rewards in a unique way. This “Destiny Wheel” experience aimed to excite users and make the Marketplace a more interactive and enjoyable experience.

KOD AVATARS

These Avatars were a primary driver of player spend. They could be acquired through the “Destiny Wheel” feature above.

I took these Avatar assets through the entire pipeline. From concept, to posing and rendering and final paint creating the final finished product.

KOD MOTION GRAPHICS

These motion graphics were created for major milestones in our game. From 1 million installs to our partnership with Magic Eden, introducing our characters, and more!

MILLIONS OF VIEWS

These GIFs generated tens of millions of views on the King Of Destiny GIPHY page within the first few months.

These GIFs were a key part of our marketing strategy and provided many viral moments and marketing opportunities. This helped us build out our community and their identity over Discord, Twitter and other messaging apps across the internet.

KOD

COLECTABLES

I led the KOD Card Album feature. The goal of this feature was to create collectables that players could acquire throughout their game. Finishing these albums gave the player mini wins and incentivized repeat play sessions.

This first set relies heavily on unique story moments in exotic locations for each of our established characters. By putting them into new environments we see exciting ways that they can express themselves!